In most of the other MMO's on the market currently, you deal with an open world PVP setting, where the PVE is directly integrated with the PVP. Having PVP effect your ability to get into FoW/UW is just ANet's way of integrating the two since everything is instanced. Essentially, they are conforming to a standard set in other MMO's in their own way. It's like a little nudge to remind you that there is PVP over and above PVE, and Guild Wars was always intended to be about the PVP.
I dunno...When I read that Guild Wars box, I only read about two sentances related to PvP. And I also thought Guild Wars' intention was to balance the two, the 'two' being PvP and PvE?
Last edited by Bryant Again; Feb 21, 2007 at 09:57 PM // 21:57..
Finally, a thread where I can post my argument on the favor system... sit back in your chairs and grab popcorn cause here I go...
I believe there are 2 main problems with the entire favor of the gods system that is in Heroes Ascent that effects the elite missions in PvE(Fissure of Woe/Underworld). The very first problem is that the international district exists, the second problem being that the incentive is misplaced, and by incentive I mean the reason why people try to hold halls and the outcomes of it.
The international district is the biggest problem HA has at the moment, in any given time of the day there are at least twice as many international districts compared to Euro districts or Amer districts combined. Why is that? Why would people go to international districts instead of their own servers to gain favor? The number one most obvious reason is that the average core pvp'er infact does not care. So still the question remains... why go there? Well there are 2 reasons, primarily the better players go there, from each continent making a "powerful pug" team more effective beyond belief. The second reason is that this shares a district where people in international guilds can work together.
The consequences though of the majority of players is beyond belief. With the international districts the "International King of the Hill" is destroyed. If no one cares and the favor system is perhaps a "rigged dice roll" then why let it affect the other aspect of the game? PvE. Why was this not a problem in the earlier stages of GW when prophecies was released? Because the game was new to all continents and HA wasn't as abused but looked upon as something great.
My main solution to the favor system would be to eliminate the international district, then it would encourage players of their own servers to play with each other and gain favor legitamently during prime hours of play.
My second point is probably the most obvious, if you are holding halls you do not care to go to FoW immediately. There has never been a point in time where I was in HoH and cared to immediately go to FoW, why? Because the biggest profit in this game is HoH, cigils fluctuate and can be compared IMO to ectoplasm, and just the glorious chance of picking up a crystaline sword is worth more then any adventure PvE can offer. Not only that your incentive is also to get your guild name/account name shown with a little "pride".
Everything you fight for in HA, is the exact opposite reason people go to FoW or UW. Why is there this link? Well, I think Anet placed it there to make PvE and PvP get along, but since PvP just moved to getting better and not caring. Then PvE getting angry from skill nerfs and America not caring that Europe has favor approx 16/24 hours(this past week on average) the line between PvE and PvP is already hell let loose.
This is a huge problem I have focused on leading my guild in order to show people the balance between the two, I love my guild and we work together just fine. The fact of the matter is just that you cannot change the entire mode of HA PvP with a single point of view. Heroe's Ascent is in the way, but its not being used right. Either take out the international districts or take out the favor system directly and reward the players holding HA with less money.
I am not sure if I understood your question but if you are asking whether or not should PvP control access to the UW and FoW.I would vote Yes on this as I would like to why I am doing all of this and for the lore of the game.What do the Hoh really represent sure our heros go there when they all die but why fight over it? What is the favour really about?
I know most hate waiting for Favour but there are other things you can do like help others with missions etc.That is why it is broad casted wherever you are.
Last edited by Age; Feb 21, 2007 at 10:37 PM // 22:37..
I would say that PvP should have 0 effect on what happens in PvE. It is retarded that people that want access to the underworld, or Elite missions in Factions have to depend on the sucking (or not sucking) of players that they have nothing to do with!
Step back and imagine the freaking whine factory that would be created if they turned the tables on PvPers. Something to the nature, of having to complete PvE content BEFORE gaining access to arenas....
Holy F#$% would that raise hell.
But as any Guild Wars player knows, this game gets perverted to the whim of the biggest whiners.......that being the PvP folks.
In most of the other MMO's on the market currently, you deal with an open world PVP setting, where the PVE is directly integrated with the PVP. Having PVP effect your ability to get into FoW/UW is just ANet's way of integrating the two since everything is instanced. Essentially, they are conforming to a standard set in other MMO's in their own way. It's like a little nudge to remind you that there is PVP over and above PVE, and Guild Wars was always intended to be about the PVP.
Well, I found this quote from Alex Weekes:
Quote:
Originally Posted by Alex Weekes
Actually, that's completely false. I don't know where this all got started, but it certainly did not get started with anyone who was involved with alpha testing over a prolonged time period pre-release..
The game was *always* intended and designed as both a PvE and PvP experience. This was communicated in the earliest announcements about the game and continued as the goal throughout development. While there were phases of development where one or the other was focussed on, none of the assertions you present in your post are accurate.
Can we say ecto market crash? I will not give a dirrect answer because well, I am looking at it from both sides - I say noish only IF some other way can be made to preserve the economy - in the end I think allowing them to be too easily accessable to all at all times would cause pve to become lame and its precious items to become worthless. No I do not own FoW armor, or a max gold fellblade or any of the new DoA shinies... Do I want to? yes some day but being that they are so hard to obtain only makes me continue to play towards a goal, whether it is to earn them myself or earn the gold in which to buy them...
so yesish?
*shrugs*
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
I vote: eliminate any control one has over the other.
Examples to gain access:
Must be Lvl 20;
Must be ascended (in place);
Must have DEFEATED Glint;
This one suggestion will require some exploration - a chest in each area (or a mission in each area) containing an item that the gods guarding the access point will ask for to gain access. (7 items total) Each item is customized for each character to prevent farming and selling these items. Once given, that character has access at anytime.
I vote: eliminate any control one has over the other.
Examples to gain access:
Must be Lvl 20;
Must be ascended (in place);
Must have DEFEATED Glint;
This one suggestion will require some exploration - a chest in each area (or a mission in each area) containing an item that the gods guarding the access point will ask for to gain access. (7 items total) Each item is customized for each character to prevent farming and selling these items. Once given, that character has access at anytime.
Your suggestion could be critiqued but my biggest problem is that PvE has no control over PvP in any fashiom yet PvP can slap PvE in the face.
I vote: eliminate any control one has over the other.
Examples to gain access:
Must be Lvl 20;
Must be ascended (in place);
Must have DEFEATED Glint;
This one suggestion will require some exploration - a chest in each area (or a mission in each area) containing an item that the gods guarding the access point will ask for to gain access. (7 items total) Each item is customized for each character to prevent farming and selling these items. Once given, that character has access at anytime.
You don't need to defeat Glint you just need to beat Dragon's Lair to get to Droks.you don't even need to do that all you need is to beat your doppleganger.
Can we say ecto market crash? I will not give a dirrect answer because well, I am looking at it from both sides - I say noish only IF some other way can be made to preserve the economy - in the end I think allowing them to be too easily accessable to all at all times would cause pve to become lame and its precious items to become worthless. No I do not own FoW armor, or a max gold fellblade or any of the new DoA shinies... Do I want to? yes some day but being that they are so hard to obtain only makes me continue to play towards a goal, whether it is to earn them myself or earn the gold in which to buy them...
so yesish?
*shrugs*
So PvE will suck if the economy goes down the toilet? And I'm not sure the economy would be the most important thing in this.
For those of us who play PvE almost exclusively, PvP controls are very frustrating. In addition, I'd also like to say that I don't like how skill balances are almost always done with PvP in mind with little apparent thought to PvE. Nerfs might be necessary when playing against lvl 20 humans, but against lvl 28 and 30 AIs they can be very damaging.
The fact that PVP can restrict access to ANY PVE area yet it's not vice versa should tell you something is wrong.
Until the same can be said about PVE, PVP shouldn't have that control either.
The fact of the matter is is that rarely you will find someone who thinks PVP and PVE are complete equals, so even if this game was designed to do both it's clearly not working and hasn't been for a long time, if ever. It needs to be rethought.
Personally, I think you should have to do something in PVE to get access to things like UW/FoW and doing something in PVP, like getting favor, should grant you something there. It doesn't restrict you from doing one or the other or both and it doesn't penalize you for not doing the other/both.
Access to FoW or Uw, as well as getting blessings at shrines, should be earned by doing repeatable PvE quests and/or by 'normal' PvE quests giving rewards like coins that can buy you those privelages.
I have already posted my opinion here, I would just like to say that a few people (Lyra, from earlier pages, mostly.) are not seeing that majority of people DO NOT share their same opinion, they can't see beyond what they like to do. You like PvE+PvP, great, but why restrict PvE only people access to a PVE area until someone from your region wins in PvP.
People who do Hardcore HA and hold halls don't give a $h17 that they are getting favor for their region, they want the Fame/Faction/Gold (as I said before). PvP and PvE should be unlinked or PvE should have control over some part of PvP. In my experience, PvE areas are alot more active than PvP (american Servers, not sure about others). For example, wasn't there between 100 and 200 districts during Wintersday in LA/Kamadan? How many districts were in HA when they were testing things like Map changes, Skill Balances, and Party formation sizes? I know there were nowhere near that many (Please don't flame me on this, I'm not trying to say that PvP'ers are 'Tehsuxors' or anything, I am simply explaining something I viewed.)
Some people prefer PvP, some prefer PvE, it is a matter of Choice. I despise Hardcore PvP, simply because I've had bad experiences with Elitists, Hardcore PvP'ers, and reqs. Combine these things with things I haven't mentioned and it takes the fun out of it for me. PvE is much better because Heros don't call me a Nublet because I only have a deer, PUGs and PvE guilds generally (In my experience) are nice to people, there are no insane reqs to join some PvE guilds or PUGs or even Guild Groups doing a mission. People in PvE have fun, because (outside of DoA) you don't have to stand around looking for a group for a mission.
The other thing I really dislike is how The HoH chest is the ONLY place for a Gold Crystalline (Yeah, this could be used for PvP). Hardcore Pvp'ers who hold Halls daily get tons of Fame, Gold, and Faction, do you think they care that they have favor for their Region? No. The other thing someone said here is those Regions like Japan and Taiwan, I've seen Taiwan with favor ONCE and they did not hold it long. I'm sure most people in these regions haven't even seen FoW/UW. As for Ecto Prices dropping... People already farm 24/7, many Botters/Hardcore Farmers have Accounts in several regions so they can farm 24/7 no problem.
Last edited by Hell Raiser; Feb 22, 2007 at 12:34 AM // 00:34..
I cant beleive we put PvP players that want nothing to do with PvE in charge of getting into PvE aeras. Why should PvE players have to rely on a PvP player to get into an elite aera. I can't figure out ANET's was thinking when they came up with that.
Thank you for your time.
Tari Lasi